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Unlike other games in the genre, there is no inventory and solving puzzles requires selecting various items in proper sequence. The QuickTime version included on the CD doesn't work particularly well and a download of the latest version is recommended prior to running the game, which should improve the low quality video and occasional audio issues. A color glitch problem seems to be correctable by watching at least part of the beginning movie before you play.

There is no dialogue or interaction with other characters in this totally solitaire adventure. Quiet sounds and random noises emphasize scary actions and talking ghosts permeate the air throughout the boat.

Morpheus is a no-action game that won't appeal to gamers who don't have the attention span or patience required to solve the puzzles by repeatedly revisiting the same areas. The primary allure of the game is the mysterious storyline that begins when you discover the ship frozen in the middle of the ice.

You go from knowing absolutely nothing to unraveling a complex story involving a technological venture gone terribly wrong. The dream worlds add variety needed to quench the boredom of only being able to travel around the boat itself and it's an interesting game throughout. It doesn't have any sustained boring periods unless you get stuck on one of the many puzzles.

Graphics: Downloading the most recent version of QuickTime is essential to viewing the slick scenery. Some errors in graphics are evident but overall they're nicely done. The ghosts are fun to watch and turning on the lights in the boat will treat you to a very colorful environment. Sound: The game uses a minimalist approach to its sound track and you won't notice subtle sounds unless something exciting happens, which adds tension to the mystery.

Players take the part of Matthew Holmes, a young explorer resolving the mystery of his father's death. In , when Matthew was just a baby, his father made an attempt to cross the North Pole by balloon. Instead, the party came across a raving, badly frostbitten, dying man, murmuring something about a luxurious abandoned ship called Herculania. Intrigued by the old man's story, Matthew's father set out to find the ship and was never seen again.

In a strange case of repeating history, Matthew, too, becomes separated from his group and is lost on the polar ice pack, wandering for days. The constant exposure to the elements takes its toll, and he begins to have strange, dreamlike visions.

Just as he has given up hope and is recording his final words, he catches sight of a shadow in the ice. Could it be the hull of the Herculania? Once Matthew is aboard, he begins to see other visions -- but this time, they're ghostly manifestations of the long-dead passengers of Herculania. Or are they really dead? As Matthew ventures further into the ship, he begins to fit together the pieces, one at a time.

Slowly, he discovers the links the passengers have to each other, the hidden secrets of their lives, and the true nature of a device called the Neurographicon, which operates on the dreams of others.

Morpheus is unusually full of psychological elements, looking into the minds of a number of selfish, disturbed, dysfunctional people. Many clues can be read on a number of levels, adding to the richness of the game experience.

Because of these elements, some frightening sequences, a few implied instances of gory deaths, some mild oaths and the overall eerie quality of the game, I wholeheartedly agree with the ESRB Teen rating.

Controls in Morpheus are simple and intuitive, designed to immerse the player immediately in the virtual world without a need to consult the manual first. All controls operate on a click or click-and-drag basis. The mouse cursor automatically changes, depending on the objects at hand: it becomes a magnifying glass if there's something to examine closely, a microphone if the Explorer has something to say, or a hand or pointing finger when there are objects to push, pull or pick up.

One of the areas where Morpheus really shines is the integration of puzzles into the storyline. Unlike earlier puzzle games such as The 7th Guest, where puzzles seemed to exist purely for their own sake, the puzzles in Morpheus are tightly and seamlessly bound into the game. The very first puzzle involves finding a way to get out of the bitter Arctic cold and inside the Herculania.

Once that's accomplished, the ghostly manifestations and the items found inside the ship inexorably lead the player deeper into the game and into the mystery: what became of the crew and passengers? Solving the puzzles requires an observant eye, a good memory or a piece of paper and pencil , and the ability to pick up on a number of verbal and visual clues.

It often requires the player to get inside the minds of the dead passengers, a motley crew of disreputable and sometimes outright murderous individuals, to try to think as they would. I appreciate the design philosophy of the folks at Soap Bubble, which appears to be: Try Everything. There are no buttons which accidentally launch you into space or process you into ground round. Death is not lurking around every corner.

As the player, you are encouraged to explore everything without fear of sudden, messy recrimination, a common problem in adventure games released by other companies. In Morpheus , you are free to let common sense be your guide.



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