Good, well here's your physics kicker gun thing. And here's a sniper rifle, because sometimes sniping is a necessity. And here's the Spider Chow. For the Spider droids of course! And here's an augmentation that lets you see better. And here's a riot wall.
And here are frag grenades, EMP grenades, gas grenades and some other grenades. And your angry flashing blue eyes just in case. Shut up! I'm just trying to shoot people. Stop giving me guns! Stop giving me new abilities! You gave me something new five minutes ago, I've barely worked out how to use it, I keep on getting my augmentation' key mixed up with my throw grenade' key and l'm confused. So confused. Just let me kill things in the normal way, just for five minutes.
You can give me a new weapon then. But which way do you want to complete this level? You can go several different ways through the same linear path.
You could steal this car with the big shiny gun if you want. No, because as soon as you're killed once you'll just choose the fastest route anyway.
I'll have the car then. Fancy a new gun while you're doing it? Project: Snowblind was conceived before the Deus Ex franchise was pissed against the wall behind Eidos HQ, and its hallmarks remain. The many weapons, the many augmentations, the faux nonlinear nature of its levels - but here it's all distilled into ten hours of blasting.
Whereas Deus Ex overwhelmed you pleasantly with its slow-burning depth and complexity, here in compacted visceral form it's gained the remarkable ability of stressing you out.
It gives you so much, so quickly that when you should be hiding behind barrels and peppering cyber-punks with bullets, you instead seem to be perpetually sifting through weapons, abilities and taking different paths through levels, always slightly worried that you're not doing what the game really wants from you.
It's a jack-of-all-trades and a master of none, but it remains a good game. And, in fairness, this Mrs Potato Head effect does peter out about halfway through. Specifically marked for praise is some fresh and original level design - whoever came up with the idea of placing a military jail in an opera house and letting you run riot with escapees should be given a medal. Meanwhile, the everchanging nature of gunplay and mission objectives mean that you'll never get bored - even if you will occasionally wish you could just be left alone.
The fact that for all intents and purposes it's set in the Deus Ex universe is also a massive boost. You play as Nathan Frost, a reborn Robocop-styled super soldier in the same vein as JC Denton - even if your vocab consists of a lot more grunting bon-mots on military brotherhood and the continual need to avoid leaving a man behind'.
If you're a Deus Ex fan or you finished Invisible War, you should certainly play a few levels of Snowblind - even the way you open cupboards screams: Deus Exin It's definitely part of the same canon - even if it is from an entirely different league. As a basic shooter though, it's spearmint chewing gum for the eyes and brain - and nice apple-flavoured Bubblicious for the ears, since the sound is noticeably classy. It has none of the moments of destructive joy that Republic Commando provides, but certainly fills ten hours inoffensively with some neat touches and clever design when you're not juggling your weapons and abilities in the corner.
This explains the similarity of gameplay mechanics and the general setting - a distant future in which people were able to improve themselves with the help of all kinds of biomodifiers. The single player campaign kicks off in , just after the attack on Hong Kong by the forces of the villainous Yang Luo's army. The player takes control of one of the soldiers of the Freedom Coalition peacekeeping mission - Nathan Frost.
He arrived just in time for the antagonist's invasion, immediately severely injured. The protagonist was saved only with the help of nanotechnology, which significantly increased his physical abilities and in the course of the passage, the possibilities only increase due to non-linear pumping.
The project is focused on battles, the gamer spends most of his time in fierce battles against the superior enemy units. In addition to firearms, Nathan has an "Icepick" device at his disposal, which allows him to control turrets, cameras and other devices..
View Community Hub. About This Game Experience the dramatic intensity of the frontlines of a war through the eyes of the first of a new breed of super soldiers in this gritty and epic first-person action game. A wide variety of game pacing ranges from the frenetic chaos of battlefield action to tactical stealth infiltration style missions. Used in combination, the equipment yields a variety and depth of gameplay never before realized, especially in multiplayer play. In multiplayer, vehicles are co-operatively used; one guy drives while the other mans the mounted turrets.
Augmentations such as Invisibility, Reflex Boost and Electrical Storm give you an edge on the battlefield against your highly equipped and battle-ready foe. See all. Customer reviews. Overall Reviews:. Review Type. All Positive Negative All Steam Purchasers Other All Languages Your Languages Customize.
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