Tara Strong Talwyn as Talwyn voice. Brian Allgeier. More like this. Storyline Edit. Did you know Edit. Quotes Mr. Crazy credits No Penguins were harmed during the making of this game.
Alternate versions In the Japanese version, Ratchet's appearance is altered slightly: he has large black eyebrows and more reflective eyes. This was presumably done to give the game a slight anime feel. User reviews 2 Review. Top review. Explode This, Break That and Smile. The story of Ratchet and Clank continues with Tools of Destruction. For us platformer lovers this was a long time coming. Thank goodness Insomniac let the game release a week early so we wouldn't have to wait any longer. Besides dealing with an all-new bad guy, Ratchet through this new villain is learning new things about his past.
While Clank is also a key part to the story, he begins to see tiny robots called Zoni, that only he can see. Oh and you can't forget about Quark. When it comes down to the presentation, the audio, the graphics It's obviously a great package with everything you'd want in a video game.
This is probably the best looking game out right now. Not in a detailed manner, but in a lively, "look at that" type way. In This Article. Release Date. What did you think? More Reviews by Jeremy Dunham. Final Fantasy II Review.
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Portal 2 IGN Staff 1. They continued on towards planet Jasindu , first having to fight through Slag's fleet near the Verdigris Black Hole.
After dealing with the pirate fleet, Ratchet and Clank landed on Jasindu. They made their way to a grind rail and traversed it while a giant robot controlled by a Kerchu tried to kill them. Upon destroying the robot in an arena, Ratchet found the Dimensionator. However, Captain Slag and his pirate fleet arrived, stole the Dimensionator and threatened to kill Ratchet and destroy Clank if they followed him. Aphelion tracked Slag's Fleet to the Ublik Passage.
The heroes willfully followed the pirates and defeated Captain Slag. Ratchet was then given the "honor" of becoming the new captain of the space pirates by Rusty Pete. Ratchet refused, though, and said he just wanted the Dimensionator.
Qwark popped out of a pirate crate, took the Dimensionator and vowed to throw it into a black hole while fleeing in an escape pod. Rusty Pete, still claiming Ratchet to be the captain, revealed that the escape pod would land on the Cragmite homeworld on Reepor. With Cronk and Zephyr in control of two large cannons, Ratchet, Clank and Talwyn tried to find a way inside the stronghold. After splitting up, Ratchet and Clank made their way to a raised platform and found Tachyon wearing the Dimensionator with Qwark under his walking throne's leg.
Tachyon summoned the Cragmites from exile, knocking Ratchet unconscious and separating him from Clank. Clank found his way back to Aphelion with the help of the Zoni, who showed him another vision of Ratchet standing in front of a portal on Fastoon before a muffled scream was heard.
Meanwhile, Ratchet traversed his way back to Aphelion and found Talwyn and Zephyr repairing a broken Cronk. Ratchet was devastated when he began thinking that Clank had perished. Clank flew down with the Robo-Wings and the duo was reunited.
Aphelion said that her sensors had picked up a Cragmite armada rapidly approaching Meridian City on planet Igliak.
Talwyn told Ratchet that Meridian City was the capital of the Polaris Galaxy and that they needed to hurry while she and Zephyr repaired Cronk. Ratchet and Clank then traveled to Meridian City , fought off Tachyon's forces, Gyro-Cycled through the Sector-3 Construction Zone , flew through a tunnel and finally found Qwark cowering in a closet.
Clank then believed that Tachyon may be headed for Fastoon, based on his vision from the Zoni. Ratchet willingly agreed to go there, finally seeming to believe Clank about the Zoni.
Tachyon then revealed that the Lombaxes had taken shelter behind the walls and used the Dimensionator to flee to another dimension when Tachyon initially invaded Fastoon in the Great War. Only two Lombaxes stayed behind, the keeper of the Dimensionator and his infant son, Ratchet. Ratchet's father was revealed to have been killed by Tachyon, but not before sending Ratchet to Veldin.
Tachyon opened a portal to the Lombax dimension and gave Ratchet the chance to join them. Ratchet; however, realized that no one would be safe as long as Tachyon had the Dimensionator, and vowed to destroy the gadget. After injuring Tachyon, the Dimensionator opened and sucked all three into another dimension.
After Ratchet and Clank defeated Tachyon, he declared that only he knew Ratchet's real name and his purpose before being sucked into a black hole after promising revenge. Ratchet attempted to use the Dimensionator to escape the crumbling dimension, but realized that the Primary Reflux Coil for the device was missing.
Ratchet and Clank used the now-working Dimensionator to return home. Ratchet awoke surrounded by Clank, Talwyn and Cronk and Zephyr. Ratchet wondered if Tachyon told the truth about his purpose and father. Clank told Ratchet that Tachyon was telling the truth and that Ratchet had filled his purpose by vanquishing Tachyon.
The Zoni appeared once more, this time visible to everyone. They trapped Clank in a psychic field and took him through into a dimensional portal. Ratchet tried to stop the Zoni, but the a defensive field pushed him to the ground. As Clank disappeared in a burst of light, all Ratchet could do was stare helplessly at the last spot he saw his friend. The shapes of the characters were also refined to match the PlayStation 3's polygon count and higher resolution. Fixman was hired by Insomniac and worked on Tools of Destruction as his first project in the series, working with Insomniac CEO Ted Price and game director Brian Allgeier to develop a franchise bible to link together the lore of the games, tying up the previously loose mythology and giving the characters more backstory and depth.
The team then established the goal of creating one fully-realized and playable level by preproduction, to give them an understanding of what was needed to run the game and a set of benchmarks to plan content for the rest. After pre-production, no work was ever discarded or cut during actual production. A new form of texture streaming was introduced, allowing them more variety and lushness to surfaces. When marketing the game, it was shown on the TV show Extreme Makeover: Home Edition , with a unique character named "Captain James" made to tie-in with the episode.
This used up a week's time. A demo had also been made to showcase at E3, though it only ran at 30 frames per second and was therefore scrapped until a later one could be made. In September 27, , Insomniac announced that the game had gone gold, meaning it had completed development, and that a demo would be released on PlayStation Store, with the game's full release coming the following month. The game had ultimately been localized for thirteen languages. The game was made in memory of Dan Johnson , a former Insomniac employee who tragically died before release, with the credits dedicated to his memory.
A pickup known as the Plasma Shield was intended to be included, and would be used by breaking shield crate. It would have function similarly to the Shield Charger from previous games and protect Ratchet from damage. Captain Qwark was added late into development due to the team missing his presence from the first game, allowing Qwark to become a staple of the series, appearing in all entries.
After Going Commando was completed, the team conceptualized a new galactic calamity to be averted, in which they created Dr. Nefarious , [13] whose popularity led to him becoming a recurring character in the series. The third title used an adapted control scheme more similar to a third-person shooter, a strategic move to keep the series relevant, as the team had been surprised by how platformers and mascot-style games had become a tougher sell; this led to the game series evolving from a "platformer with shooting" to a "shooter with platforming" to remain relevant.
After completing Resistance: Fall of Man , Insomniac Games had a greater grasp on development for the PlayStation 3 hardware, and began work on a more ambitious title in the form of the Future series, which would explore the duo's past, beginning with Tools of Destruction.
The new hardware brought the potential for greater graphical fidelity, but that also led to new challenges and required the team to remake every asset from scratch. Fixman to write for the games at the start of this period. Fixman, Insomniac CEO Ted Price, and director Brian Allgeier worked on a franchise bible to tie together the previously loose lore and mythology from the games, as well as adding more depth to the characters and their backstories. Tools of Destruction , the first in the new Future series, was released in October The next title in the series would be a short digital download title, in the form of Quest for Booty , released in , and teasing the next release with "The Quest Continues in Fall " upon completion.
A Crack in Time was released the following year, expanding on the storytelling, rounding out the Future saga. Insomniac thought that A Crack in Time would be the final game in the series, though it sold well enough for that Sony requested Insomniac to continue the series.
Into the Nexus returned to the series' core gameplay and rounded off the Future series story, with the game featuring a more spooky atmosphere than previously. The bold new steps taken in the games were a strategic decision by Insomniac to adapt the series and embrace possible change. Its highest rated game has been Up Your Arsenal , with a IGN listed Up Your Arsenal as the 18th best PlayStation 2 game released, [64] while GamesRader listed it as 9th best, [65] Complex listed it as 12th best, [66] and Destructoid referred to it as a "pinnacle of the 3D platformer for its generation.
The series has been received positively for its varied gameplay, its satisfying weapons, its animated-style graphics, and its broad appeal to all ages. However, the series has received criticism in some aspects. Among its positively received titles, many critics have admitted that many who become tired of the series' formula may find its titles repetitive. Deadlocked , Full Frontal Assault , and All 4 One were criticized for sacrificing exploration and openness in level design for their multiplayer focus.
The series has sold over 26 million copies worldwide, making it one of the best selling video game franchises. Rift Apart. Characters Locations Weapons Gadgets.
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